Glossary of Sylver Coinage
2000-12-16.
- Canonical Representation
- The representation of a Sylver Coinage position
as an ascending sequence of numbers, none of which can be
expressed as a sum with multiples of previous numbers in the sequence.
Every position has a unique canonical representation.
- Coin Problem
- F. G. Frobenius's problem of finding the largest number
that cannot be expressed as a sum with multiples of numbers
in a given set.
- Enclosure
- The enclosure E(S) of
a position S with g=1
is the position formed by adjoining every legal move y
greater than t(S)/2
such that t(S)-y is also legal.
The enclosure of such a position is always an ender.
- Ender
- A position S in Sylver Coinage is an
ender
if g(S) = 1 and t(S) is eliminated by any legal move
less than t(S).
See quiet ender.
- Hutchings's Theorem
- If m and n are coprime
and are not 2 and 3, then the Sylver Coinage position
{m,n} is N.
- Long
- A position S in Sylver Coinage is
long if g(S) is prime and S/g(S) is not a
quiet ender.
See short.
- N
- In a game in which two players move alternately,
a position is N
if the player whose turn it is to move can win.
See P.
- P
- In a game in which two players move alternately,
a position is P
if the player who has just moved can win.
See N.
- Pairing
- In a Sylver Coinage position, two legal moves
are said to be paired if each wins against the other.
- Probably N
- A position S is probably N
if some move in S produces a position that is
probably P.
- Probably P
- A Sylver Coinage position S with g=2 is probably P
if it is short and has no known winning moves, and
all moves in S not known to lose produce
long positions.
See P.
- Quiet Ender
- A position S in Sylver Coinage is a
quiet ender
if g(S) = 1 and t(S) is eliminated by any legal move u
less than t(S) without using multiple instances of u.
For example, let S = {4, 5, 7}; then t(S) = 6.
S is an ender because 3 eliminates 6; but S is not a quiet ender
because 6 cannot be expressed as a sum of numbers in {3, 4, 5, 7}
without using two 3's.
See ender.
An ender S is quiet precisely if t(S)
is odd.
- Quiet End Theorem
- If S is a Sylver Coinage position,
and m and n are coprime,
then Sn is a quiet ender if and only if
(S*m)n is.
Here n need not be legal in S.
- Roberts's Formula
- A formula discovered by J. B. Roberts
for the greatest number not expressible as a sum with multiples
of numbers in a given arithmetic progression.
If the progression is a[0],...,a[s] with successive difference d>0,
a[0]>2, and g(a[0],d)=1,
then t(a[0],...,a[s]) + 1 = floor((a[0]-2)/d) . a[0] + (a[0] - 1) . (d - 1).
If s=1, this formula reduces to Sylvester's
Formula.
- Short
- A position S in Sylver Coinage is
short if g(S) is prime and S/g(S) is a
quiet ender.
See long.
- Single Win Theorem
- For any m > 1 there is a position in Sylver Coinage
in which m alone wins.
- Sylver Coinage
- J. H. Conway's two-player game based on the
Coin Problem.
Each player in turn names a number that cannot be expressed
as a sum with multiples of numbers previously named.
The player who names 1 loses.
- Sylvester's Formula
- A formula discovered by J. J. Sylvester
for the greatest number not expressible as a sum with multiples
of two relatively prime numbers:
t(m,n) = (m - 1)(n - 1) - 1.
For a proof see Donald Hazlewood's lecture
notes on linear diophantine equations.
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Back to Sylver Coinage
Col. G. L. Sicherman
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